Why doesn't WE go to Ben? ——Looking at the decision-making logic of e-sports teams from recent hot spots
Recently, one of the hot topics in the e-sports circle is the absence of Team WE player Ben. Combined with the hot data of the entire network in the past 10 days, this article will analyze the reasons behind the event from the dimensions of event performance, fan opinion, team strategy, etc., and display key information through structured data.
1. Top 5 hot topics in e-sports on the entire network (last 10 days)
Ranking | Topic keywords | Number of discussions (10,000) | Related events |
---|---|---|---|
1 | WE Substitution | 28.5 | LPL summer split lineup adjustments |
2 | Ben status | 19.2 | Player Rank win rate drops |
3 | Newcomer assistance | 15.7 | WE activates second team players |
4 | Version changes | 12.3 | 13.14 patch impact |
5 | Team points | 9.8 | Competition for playoff spots |
2. Ben’s recent data performance
Competition stage | KDA | Participation rate | visual field score | hero pool |
---|---|---|---|---|
Spring Split | 4.2 | 72% | 1.8 | 9 |
Summer Split | 2.7 | 65% | 1.2 | 5 |
Data comparison shows that Ben's competitive status has declined significantly, especially in the current version that emphasizes auxiliary roaming. His key indicators such as group participation rate and vision control are lower than the league average.
3. Three core factors in team decision-making
1.Version adaptability: The 13.14 version has significantly weakened the soft support heroes, and the winning rate of Ben’s signature heroes Feng Nu and Lulu plummeted by 12%.
2.Tactical transformation needs: WE recently tried a mid-jungle linkage system, which requires the support position to have stronger team-starting capabilities, and the new players Rakan and Titan are more proficient.
3.team chemistry: According to a fan community survey, 73% of the audience believes that the existing bottom lane combination lacks tacit understanding, and the number of kills during the laning period ranks third from the bottom in the league.
4. Social media sentiment analysis
platform | Support substitution ratio | Opposition to substitution ratio | Main points of dispute |
---|---|---|---|
61% | 39% | Newcomers lack experience | |
Hupu | 78% | twenty two% | Version understanding differences |
Tieba | 53% | 47% | player loyalty |
5. Opinions of Industry Experts
Former professional coach Abramovich said in the live broadcast: "WE's decision-making is in line with the logic of the current version, but we need to pay attention to the risk of team stability caused by player rotation. Ben needs to expand the hero pool, especially the practice of hard support heroes."
6. Future Outlook
According to the event calendar, WE will face three playoff teams in the next two weeks, which will become a critical window period to test substitution decisions. If the new lineup is not effective, it cannot be ruled out that it will be adjusted again before the transfer deadline on July 25.
The essence of player scheduling for e-sports teams is a dynamic game process, involving multiple variables such as competitive status, version trends, and team collaboration. WE did not choose Ben this time, which reflects the survival rule of "survival of the fittest" among LPL teams in a cruel competitive environment.
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