Why do so many people practice fantasy well?
In recent years, fantasy games (such as "Fantasy Westward Journey", "Fantasy New Zhu Xian", etc.) have continued to attract a large number of players to invest time and energy in "training" their characters or accounts. Behind this phenomenon is not only the ingenuity of game design, but also a reflection of changes in player psychology and social trends. The following is an analysis of hot topics and structured data across the Internet in the past 10 days to explore the reasons for this phenomenon.
1. Popular game topic data on the entire network in the past 10 days

| Ranking | Topic keywords | Search volume (10,000) | Main discussion platform |
|---|---|---|---|
| 1 | Fantasy Westward Journey Moving Bricks | 45.2 | Tieba, Bilibili |
| 2 | Fantasy New Zhuxian Career Recommendation | 32.8 | TikTok, TapTap |
| 3 | Account value preservation | 28.5 | Zhihu, NGA |
| 4 | Nostalgic game economic system | 22.1 | Weibo, headlines |
2. Why are so many people keen on “practicing” fantasy games?
1. Driven by financial returns
The Fantasy series of games has a mature virtual economic system, and players can achieve real benefits through "account training." For example:
| behavior | Income method | Average monthly income (yuan) |
|---|---|---|
| Moving bricks and making gold | Selling game currency | 1500-5000 |
| Power leveling service | Account brushing | 3000+ |
| Account transaction | Finished product number for sale | Premium 30%-200% |
2. Social approval needs
Fantasy games have strong social attributes, and players gain social status by "practicing well":
3. Game design mechanism
| design elements | Impact on players |
|---|---|
| Smooth growth curve | Continuously provide a periodic sense of achievement |
| Random reward mechanism | Stimulate repeat play behavior |
| Seasonal update | Maintain long-term account training needs |
3. Analysis of player group portraits
According to recent data, the characteristics of the core account training population are as follows:
| age group | Proportion | main motivation |
|---|---|---|
| 18-25 years old | 42% | Earn pocket money/experience the fun of growth |
| 26-35 years old | 38% | Side income/nostalgia |
| Over 36 years old | 20% | Investing in value preservation/recreational time |
4. Deep thinking behind the phenomenon
The “account training craze” of fantasy games is essentially a typical case of the integration of virtual and real values:
1.time value conversion: Players convert game time into quantifiable economic benefits
2.emotional sustenance: Gain a sense of control through predictable growth in a fast-paced society
3.Digital asset awareness: Generation Z is more aware of the actual value of virtual items
In the future, as the concept of the metaverse develops, this phenomenon of "playing games seriously" may further spread to more digital realms.
check the details
check the details